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1   /* -------------------------------------------------------------------
2    * Java source file for the class LightUtil
3    * 
4    * Copyright (c), 2003, Masahiro Takatsuka.
5    * All Rights Researved.
6    * 
7    * Original Author: Masahiro Takatsuka (masa@jbeans.net)
8    * $Author: takatsukam $
9    * 
10   * $Date: 2004/03/03 11:53:05 $
11   * 
12   * $Id: LightUtil.java,v 1.3 2004/03/03 11:53:05 takatsukam Exp $
13   * 
14   * Reference:		Document no:
15   * ___				___
16   * 
17   * To Do:
18   * ___
19   * 
20  ------------------------------------------------------------------- */
21  
22  /* --------------------------- Package ---------------------------- */
23  package net.jbeans.j3d.light;
24  
25  /* ------------------ Import classes (packages) ------------------- *//package-summary/html">class="comment"> ------------------ Import classes (packages) ------------------- *//package-summary.html">class="comment">/* ------------------ Import classes (packages) ------------------- *//package-summary.html">class="comment"> ------------------ Import classes (packages) ------------------- */
26  import javax.media.j3d.*;
27  import javax.vecmath.*;
28  
29  /*====================================================================
30                    Implementation of class LightUtil                   
31  ====================================================================*/
32  /***
33   * LightUtil defines various static constant fields used for lighting.
34   * 
35   * @version $Revision: 1.3 $
36   * @author Masahiro Takatsuka (masa@jbeans.net)
37   */
38  
39  public final class LightUtil {
40  	public static Color3f WHITE = new Color3f(1.0f, 1.0f, 1.0f);
41  	public static Vector3f DEFAULT_DIRECTION = new Vector3f(0.0f, 0.0f, -1.0f);
42  	public static Point3f DEFAULT_POSITION = new Point3f(0.0f, 0.0f, 0.0f);
43  	public static Point3f DEFAULT_ATTENUATION = new Point3f(1.0f, 0.0f, 0.0f);
44  	public static float DEFAULT_SPREAD_ANGLE = (float) Math.PI;
45  	public static float DEFAULT_CONCENTRATION = 0.0f;
46  }